For a week now, the continuation of one of the most meaty of all pixel games, and the most pixelated of all meat games of recent times, has been on the shelves of digital stores. About what it is, and whether it is worth focusing your attention on it – in the review. Enjoy watching.
Well, yes. Instructions for understanding the plots of HM and HM2:
1) -Go through Hotline.
2) -You sit and think for a long time.
3) -You say “Thank you, I don’t understand”.
4) -Go to the wiki and read what you just saw.
5) -PROFIT + Repeat for subsequent parts.
Well, I think the second part was made less arcadey pointless, and more plot-oriented. That is, as the wiki showed me, I almost completely and correctly understood the plot, which is not unimportant for HM2. And although some characters do not differ much in abilities, they have interesting stories. The fact that they removed the masks, I don’t care about them, and in the first one I can’t say that I used them much, but the weapons were made more functional and less consumer goods… No, it’s certainly nice that a formidable Russian mafioso is rushing at you with a bottle, but the fact that you are fighting him off with a brick found in the corner of an elite hotel is annoying. I didn’t see any bugs, except that my thrown weapons got stuck in walls and in general wherever possible, I didn’t see anyone having problems with aiming. In general, I didn’t see any particular problems, the authors made a calibrated first part, with a more understandable plot, but of course not without minor drawbacks. Nine nuclear bombs out of ten.
Agree. I recently completed the first NM, where there was a lot of this and more. After all, rushing forward with a pipe at the ready, throwing it, picking up a shotgun along the way, shooting it at a dog and throwing it at another dude is wildly fun. And sad
Well, that’s how you went about it, I rushed to the front, destroyed everyone on the spot with whatever came to hand. It’s more difficult, but the degree of fun and epicness is growing.
The gameplay looks very https://mobileplaycasino.co.uk/ monotonous. The author in the review talks about some kind of hardcore and tact, but in fact we see the notorious: “he fired a gun, hid behind the door, fired again, hid again. ». And so a hundred thousand times
The jacket was only needed as a vessel that the player could control, and nothing more. I once watched an “explanation” of the first part, where it was said that the developers simply wanted to show that players can have fun even without detailed characters and plots, having only pure gameplay in their hands.
That’s the point. Instead of pure fun, they gave a forced bucket of plot with reduced variability. I’ll definitely never forgive the developers for the Hawaiian gameplay, I’ve never played such a game in hotline.
As for the review, the situation is sad, unfortunately it is made crookedly and awkwardly, and as a result, for a comfortable game you either have to have the ultra-straight hands of an eSports player, or jerk off the doors, which is not very interesting.
On the one hand, you say that the game has slipped into plots, and on the other hand, you criticize the gaming conventions, of which there are a lot in this game. In this case, the reduction occurs so that you do not waste cartridges in vain, after all, if you were given the entire clip for a sniper at once, with it you could actually clear everything from a couple of positions, but here there is excitement, because you need not just run here and there, but run and worry so that the notorious dudes outside the screen will not shoot you.
Well, as for me, it’s good that the management of masks was replaced by complexity, because in the first part, to have fun, you had to entertain yourself by inventing additional conditions, but here, by default, it’s hardcore, and nothing distracts you anymore.
I actually completed the first one on Vita, on which the sticks were made by someone, and it’s not like I suffered, but here with the mouse I restarted five times at times, which on the one hand seems bad because it’s dishonest, and on the other hand it’s an interesting hardcore and challenge, and yet after completing the level there is a more pronounced feeling of ecstasy than when passing the first. Just if they hadn’t added complexity, the plot would have finally taken over the initiative, driving the feeble gameplay into the same type of clearing without tension.
One type of mission was diluted with others, which is correct in my opinion, because in the first part everything went exclusively according to this scenario, only the number of opponents changed.
It depends on what you mean by “finished”. It was quite convenient for me, provided that there were no bugs – if there were bugs, then I think that they will be fixed.
Although the microphone certainly needs to be changed. I cleaned farts both at Audision and in Vegas, and even tried to do less drums myself – nothing. It’s no good like this.
In general I agree, except for the bugs. Honestly, it happened to me and a friend. The only question is that we played from the same account, but I don’t see a specific connection here.
And I completely agree with the wiki about the plot. To be honest, I played the game for the first time, and I just didn’t notice a lot. Didn’t even pick up a single newspaper. And only in a fight with that friend the subtleties began to become clear, which were later confirmed.
I can’t agree with the author, in my opinion the game is passable and it has serious problems that can’t be fixed even with patches. They lost the chic level design of the first part, instead of a system of small rooms we now have huge halls with 3 screens, 50% made of glass. It’s not normal when, in order to pass a level, you have to guess where an enemy invisible to you is sitting. Melee weapons have been reduced to fucking shit, now you can only use them if, like an autist, you sneak up on armed enemies from around the corner and lure them, this is some kind of stealth, by God. Divine design discoveries like a character loading a handful (less than a magazine) of cartridges into his weapon, which he cannot change, from the only box on the level, this is just space. The absence of masks reduces the variety of playthroughs to almost zero, since you are actually forced to use a specific style of play, which you often don’t like. The excessive emphasis on the plot is also annoying, the incomprehensible atmosphere of the sci-fi has been replaced by a ragged, crumpled story, half of the characters of which are frankly uninteresting to you. The point is that Jacket was associated with you, he didn’t need a character, but all this assorted brethren is personally not very interesting to me. I’m generally silent about the abundance of stupid bugs.